[sticky entry] Sticky: Info Post

Oct. 16th, 2016 04:40 pm
treesus: (Neutral: Talk talk talk)
Name: Trahearne
Age: 30 (ish)
Species: Sylvari
Canon: Guild Wars 2
Canon Point: When his airship crashed in Maguuma jungle, before getting captured. Beginning of Heart of Thorns.

Appearance: Six foot, a literal plant with black seed pods on his face. Green and clad entirely in leaf and bark armor. Glows yellow in dim lighting. Images! In dangerous situations, he has his sword Caladbolg with him.


The Cycle of Dusk refers to those born between 3 p.m. and 9 p.m. They are usually intelligent and philosophical, and enjoy studies and puzzles over physical pursuits.

Polite, gentle, friendly, reserved, and awkward at times. He's got incredible willpower but can be worn down by repeated failures. If need be, he'll take control and lead, though he has the tendency to rely on the opinions on others. He's grown more confident in the years he's been leading the Pact, the former most powerful military force in Tyria.

Away from his role as Pact Marshal, he's mild and soft-spoken, not very emotive as a whole. He really rather not be the center of attention and is quick to brush off praise. Get him talking about history and he'll never shut up.

He's dead loyal to anyone that is consistently friendly to him as well, exceptionally willing to help whenever possible. There is a temper buried underneath all his calm, but it's hard to get him riled and he's easily convinced to give it up. His profession, appearance, and reserved nature makes people think he's pretty creepy.

Abilities: - Grandmaster Necromancer -
Trahearne utilizes both the powers of Caladbolg and his own necromancer skills. As a necromancer, some of his most powerful attacks involve conditions, which often ignore physical armor.

Other skills include:
Death Shroud
Life force drain

Non-PC skills:
Being an NPC and more skilled in necromancy than the player character can be, he has extra skills such as:
- Short range teleportation, achieved by briefly changing form to a swarm of dark magic and reforming at his destination.
- Multiple major minion summoning, like summoning three Flesh Golems back to back.
- Fewer cooldown restrictions on his skills

Necromancers in the game are quite durable, with the highest base health of light armor classes, and multiple tank-like abilities. He's quite tough and has survived in an extremely harsh environment for 25+ years.

Willpower, it's no joke. The amount of mental fortitude he has is incredible, his name even means "strength of iron". Any abilities that are affected by willpower and/or intelligence will struggle to work on him.

Personal Story: The canon commander for him was a sylvari elementalist from the Order of Whispers.
treesus: (Default)
The seven tenets inscribed on an old stone tablet by the centaur Ventari; they are the basis for sylvari ethics and morals.

1. Live life well and fully, and waste nothing.
2. Do not fear difficulty. Hard ground makes stronger roots.
3. The only lasting peace is the peace within your own soul.
4. All things have a right to grow. The blossom is brother to the weed.
5. Never leave a wrong to ripen into evil or sorrow.
6. Act with wisdom, but act.
7. From the smallest blade of grass to the largest mountain, where life goes—so, too, should you.
treesus: (Pleased: Soft smile)
Obviously contains major spoilers for Gw2's personal story. Dialogue copy and pasted from the wiki.

WIP as I replay the story and look through the wiki. )


treesus: (Default)

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